Forum Replies Created
Tony WacheskiParticipantJuly 7, 2013 at 8:06 amPost count: 100
Hello Migheli,Our next major update of Anytune will include boost on the gain as well as separate controls for the music and input gains. The combination of those two things should improve the levels across the various guitar input hardware and guitar types.Also, you do not have to use Anytune’s LiveMix to play along. If you want, you can use Amplitube and Anytune at the same time. So you could use Amplitube for your input and Anytune for the backing track. The two play together nicely.If you have Audiobus and an Audiobus enabled DAW (or even an Audiobus enabled recording app) you can even record the mix of input from Amplitube and Anytune. Check out this post for a bit more info on Audiobus:Sean.Tony WacheskiParticipantJune 30, 2013 at 3:33 pmPost count: 100Tony WacheskiParticipantJune 23, 2013 at 8:20 amPost count: 100Tony WacheskiParticipantJune 19, 2013 at 9:32 amPost count: 100Tony WacheskiParticipantJune 18, 2013 at 12:37 pmPost count: 100
Hi Lindsay,Would you mind forwarding one of the tracks with Japanese titles that you are having trouble with to our support email address ([email protected])? It’s always helpful for us to have the same songs as our customers in cases like these.Are the songs you are importing coming from the iPod library on your device, or are they imported from Dropbox or some other import type?The missing track issue is odd – did you recently update Anytune by any chance?Sean.Tony WacheskiParticipantJune 17, 2013 at 8:50 amPost count: 100
Hi Toads,Thanks for letting me know that it works OK for you with the other apps. Glad to hear my suggestion helped. One of the cool things about using Audiobus together with Anytune is that you can also use a combination of apps to record yourself. So you could have an amp simulation app for your input, Anytune for your background tracks, and dump the whole mix to a recording or DAW app!We are planning on separating the input gain from the music gain in our next update. We may also have to look at tweaking the way we manage the input gain, since clearly something isn’t working quite right there with some setups.Cheers!Sean.Tony WacheskiParticipantJune 16, 2013 at 8:37 amPost count: 100
Hello Lindsay,Folders and renaming of Tunes will be coming in our next major update. Sorry for the inconvenience that those things aren’t there now.Can you let us know where we could improve the Japanese character support? Please provide an example if possible of where you’re seeing issues. Our Japanese translation/support is new, so there could definitely be glitches there.Thanks!Sean.Tony WacheskiParticipantJune 14, 2013 at 7:07 pmPost count: 100
Do you notice this with any other apps, or does it seem to be a problem with just Anytune?For instance, if you use you iRig with Amplitube, or Garageband does there seem to be a gain issue there?We have tested with an iRig and LiveMix and had not noticed any issues, but it does seem to be somewhat dependent upon what type of guitar is being connected.If you are able to make use of another app for audio input successfully, then you can always disable LiveMix in Anytune, use Anytune to do your music playback/slow down, and use Amplitube to handle the guitar input. With the right settings enabled in Amplitube, you can mix them both. If you’ve got Audiobus there are even more possibilities.Hope that helps.Sean.Tony WacheskiParticipantJune 14, 2013 at 8:11 amPost count: 100You’re not the first one to make such a request – we’ve just been really busy with a bunch of other things (right now our focus is on getting Anytune for Mac built), and have not yet had the time to go in and implement something like what you’re looking for. We definitely agree it’s a great idea, and would make life much easier for setting loops or as you say, quickly jumping to a measure.I agree with you that marks are not the right answer to this problem.Thanks for the suggestion!Sean.Tony WacheskiParticipantJune 10, 2013 at 8:36 amPost count: 100Tony WacheskiParticipantJune 1, 2013 at 10:13 pmPost count: 100Tony WacheskiParticipantJune 1, 2013 at 5:12 pmPost count: 100Tony WacheskiParticipantJune 1, 2013 at 10:06 amPost count: 100Tony WacheskiParticipantJune 1, 2013 at 10:05 amPost count: 100Tony WacheskiParticipantMay 21, 2013 at 9:26 amPost count: 100
Hello!Glad to hear you like Anytune! 🙂I’m going to assume that we’re just talking about positioning of the A and B sliders, and not of a saved loop.There are several ways you can extend the B point without adjusting the A position.In your workflow, you might try the following…When you’re ready to move the B position, disable looping so that the playhead will continue past the current B point. Hit play. When you think you’ve found roughly the spot you want to loop again, hit the B button (next to the X) to reposition the slider. Then re-enable loop mode.I think that would probably be the easiest given your explanation, and comes closest to allowing the B to “float”. That avoids you having to clear the entire loop to reposition just the end.You can also adjust the B position using the “B<->” controls and then use the slider to move to the B out. Of course as you indicated you can also always touch and drag the B slider to adjust as well.If you wanted to double the size of the loop (perhaps not – since that will probably too big) you could use the “loop<->” controls and hit the “x2” button.I hope that helps!Sean.